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iPhone OpenGL ES debugger and profiler
 

gDEBugger iPhone saves you debugging time and helps you boost application performance

gDEBugger iPhone is an advanced OpenGL ES Debugger, Profiler and Graphic Memory Analyzer for the iPhone and iPad platforms. It traces application activity on top of the OpenGL ES API to provide the information you need to find bugs and to optimize iPhone OpenGL ES based applications performance.

Mac OS X OpenGL debugger and profiler

gDEBugger iPhone helps you improve your application quality, optimize application performance, reduce debugging and profiling time, shorten "time to market", optimize graphic memory consumption and much more.

There are multiple ways to use the analytic capabilities of gDEBugger iPhone - from locating bugs to removing redundant OpenGL ES calls and errors to performing regression tests. Whether your goal is to shorten OpenGL ES debugging time, improve application quality or optimize application render performance, gDEBugger iPhone displays the information you're looking for.

gDEBugger iPhone works with Apple's iPhone Simulator and on-device (iPhone / iPad / iPod touch) enabling developers to debug and optimize iPhone OpenGL ES-based applications within their primary work environment.

Selected Features

gDEBugger iPhone enables OpenGL ES developers to:

System Requirements

Supported OS: Mac OS X 10.5 (Leopard) or
10.6 (Snow Leopard)
 
Supported architectures: Intel architectures with
32-bit (i386) binaries

Supported hardware for on-device debugging

iPhone / iPad / iPod touch

gDEBugger iPhone supports

Additional information

Download gDEBugger iPhone now...