////////////////////////////////////////////////////////////
// This File contain an OpenGL calls log
// Application: Test App
// Generation date: Sunday, March 9, 2008
// Generation time: 15:03:50
// Context id: 1
//
// Generated by gDEBugger - an OpenGL Debugger
// www.gremedy.com
////////////////////////////////////////////////////////////
wglSwapBuffers(0x1901215A) 
glClear(0x4100) 
glLoadIdentity() 
glRotatef(-90.00, 1.00, 0.00, 0.00)
glRotatef(83.99, 0.00, 0.00, 1.00) 
glLightfv(GL_LIGHT0, GL_POSITION, (0.00, 0.71, 0.71, 0.00)) 
glTranslatef(-101.60, -100.09, -1.35) 
glBindTexture(GL_TEXTURE_2D, 2) [Context 1 - Texture 2: 
] 
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (1.00, 1.00, 1.00, 0.00)) 
glEnable(GL_TEXTURE_2D) 
glColor3ub(48, 64, 176) 
glDisable(GL_CULL_FACE) 
Marker: Drawing a teapot: grid = 7, scale = 0
glDisable(GL_DEPTH_TEST) 
glCallList(1) 
glEnable(GL_DEPTH_TEST) 
glEnable(GL_CULL_FACE) 
glBindTexture(GL_TEXTURE_2D, 1) [Context 1 - Texture 1: 
] 
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (0.10, 0.10, 0.10, 0.00)) 
glEnable(GL_TEXTURE_2D) 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.00, 0.00)) 
glVertex3fv((100.00, 94.44, -2.83)) 
glTexCoord2fv((0.25, 0.00)) 
glVertex3fv((101.39, 94.44, -3.59)) 
glTexCoord2fv((0.00, 0.25)) 
glVertex3fv((100.00, 95.83, -0.31)) 
glTexCoord2fv((0.25, 0.25)) 
glVertex3fv((101.39, 95.83, -0.21)) 
glTexCoord2fv((0.00, 0.50)) 
glVertex3fv((100.00, 97.22, -0.30)) 
glTexCoord2fv((0.25, 0.50)) 
glVertex3fv((101.39, 97.22, -0.09)) 
glTexCoord2fv((0.00, 0.75)) 
glVertex3fv((100.00, 98.61, -0.35)) 
glTexCoord2fv((0.25, 0.75)) 
glVertex3fv((101.39, 98.61, -0.24)) 
glTexCoord2fv((0.00, 1.00)) 
glVertex3fv((100.00, 100.00, -1.98)) 
glTexCoord2fv((0.25, 1.00)) 
glVertex3fv((101.39, 100.00, -3.44)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.25, 0.00)) 
glVertex3fv((101.39, 94.44, -3.59)) 
glTexCoord2fv((0.50, 0.00)) 
glVertex3fv((102.78, 94.44, -4.14)) 
glTexCoord2fv((0.25, 0.25)) 
glVertex3fv((101.39, 95.83, -0.21)) 
glTexCoord2fv((0.50, 0.25)) 
glVertex3fv((102.78, 95.83, -0.33)) 
glTexCoord2fv((0.25, 0.50)) 
glVertex3fv((101.39, 97.22, -0.09)) 
glTexCoord2fv((0.50, 0.50)) 
glVertex3fv((102.78, 97.22, -0.06)) 
glTexCoord2fv((0.25, 0.75)) 
glVertex3fv((101.39, 98.61, -0.24)) 
glTexCoord2fv((0.50, 0.75)) 
glVertex3fv((102.78, 98.61, -0.28)) 
glTexCoord2fv((0.25, 1.00)) 
glVertex3fv((101.39, 100.00, -3.44)) 
glTexCoord2fv((0.50, 1.00)) 
glVertex3fv((102.78, 100.00, -4.14)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.50, 0.00)) 
glVertex3fv((102.78, 94.44, -4.14)) 
glTexCoord2fv((0.75, 0.00)) 
glVertex3fv((104.17, 94.44, 0.00)) 
glTexCoord2fv((0.50, 0.25)) 
glVertex3fv((102.78, 95.83, -0.33)) 
glTexCoord2fv((0.75, 0.25)) 
glVertex3fv((104.17, 95.83, 0.00)) 
glTexCoord2fv((0.50, 0.50)) 
glVertex3fv((102.78, 97.22, -0.06)) 
glTexCoord2fv((0.75, 0.50)) 
glVertex3fv((104.17, 97.22, -1.30)) 
glTexCoord2fv((0.50, 0.75)) 
glVertex3fv((102.78, 98.61, -0.28)) 
glTexCoord2fv((0.75, 0.75)) 
glVertex3fv((104.17, 98.61, -0.71)) 
glTexCoord2fv((0.50, 1.00)) 
glVertex3fv((102.78, 100.00, -4.14)) 
glTexCoord2fv((0.75, 1.00)) 
glVertex3fv((104.17, 100.00, -2.70)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.75, 0.00)) 
glVertex3fv((104.17, 94.44, 0.00)) 
glTexCoord2fv((1.00, 0.00)) 
glVertex3fv((105.56, 94.44, 0.00)) 
glTexCoord2fv((0.75, 0.25)) 
glVertex3fv((104.17, 95.83, 0.00)) 
glTexCoord2fv((1.00, 0.25)) 
glVertex3fv((105.56, 95.83, 0.00)) 
glTexCoord2fv((0.75, 0.50)) 
glVertex3fv((104.17, 97.22, -1.30)) 
glTexCoord2fv((1.00, 0.50)) 
glVertex3fv((105.56, 97.22, 0.00)) 
glTexCoord2fv((0.75, 0.75)) 
glVertex3fv((104.17, 98.61, -0.71)) 
glTexCoord2fv((1.00, 0.75)) 
glVertex3fv((105.56, 98.61, 0.00)) 
glTexCoord2fv((0.75, 1.00)) 
glVertex3fv((104.17, 100.00, -2.70)) 
glTexCoord2fv((1.00, 1.00)) 
glVertex3fv((105.56, 100.00, 0.00)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.00, 0.00)) 
glVertex3fv((100.00, 100.00, -1.98)) 
glTexCoord2fv((0.25, 0.00)) 
glVertex3fv((101.39, 100.00, -3.44)) 
glTexCoord2fv((0.00, 0.25)) 
glVertex3fv((100.00, 101.39, -3.97)) 
glTexCoord2fv((0.25, 0.25)) 
glVertex3fv((101.39, 101.39, -4.14)) 
glTexCoord2fv((0.00, 0.50)) 
glVertex3fv((100.00, 102.78, -4.14)) 
glTexCoord2fv((0.25, 0.50)) 
glVertex3fv((101.39, 102.78, -4.14)) 
glTexCoord2fv((0.00, 0.75)) 
glVertex3fv((100.00, 104.17, -4.14)) 
glTexCoord2fv((0.25, 0.75)) 
glVertex3fv((101.39, 104.17, -4.14)) 
glTexCoord2fv((0.00, 1.00)) 
glVertex3fv((100.00, 105.56, -4.14)) 
glTexCoord2fv((0.25, 1.00)) 
glVertex3fv((101.39, 105.56, -2.67)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.25, 0.00)) 
glVertex3fv((101.39, 100.00, -3.44)) 
glTexCoord2fv((0.50, 0.00)) 
glVertex3fv((102.78, 100.00, -4.14)) 
glTexCoord2fv((0.25, 0.25)) 
glVertex3fv((101.39, 101.39, -4.14)) 
glTexCoord2fv((0.50, 0.25)) 
glVertex3fv((102.78, 101.39, -4.14)) 
glTexCoord2fv((0.25, 0.50)) 
glVertex3fv((101.39, 102.78, -4.14)) 
glTexCoord2fv((0.50, 0.50)) 
glVertex3fv((102.78, 102.78, -4.14)) 
glTexCoord2fv((0.25, 0.75)) 
glVertex3fv((101.39, 104.17, -4.14)) 
glTexCoord2fv((0.50, 0.75)) 
glVertex3fv((102.78, 104.17, -3.16)) 
glTexCoord2fv((0.25, 1.00)) 
glVertex3fv((101.39, 105.56, -2.67)) 
glTexCoord2fv((0.50, 1.00)) 
glVertex3fv((102.78, 105.56, -1.24)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.50, 0.00)) 
glVertex3fv((102.78, 100.00, -4.14)) 
glTexCoord2fv((0.75, 0.00)) 
glVertex3fv((104.17, 100.00, -2.70)) 
glTexCoord2fv((0.50, 0.25)) 
glVertex3fv((102.78, 101.39, -4.14)) 
glTexCoord2fv((0.75, 0.25)) 
glVertex3fv((104.17, 101.39, -3.16)) 
glTexCoord2fv((0.50, 0.50)) 
glVertex3fv((102.78, 102.78, -4.14)) 
glTexCoord2fv((0.75, 0.50)) 
glVertex3fv((104.17, 102.78, 0.00)) 
glTexCoord2fv((0.50, 0.75)) 
glVertex3fv((102.78, 104.17, -3.16)) 
glTexCoord2fv((0.75, 0.75)) 
glVertex3fv((104.17, 104.17, 0.00)) 
glTexCoord2fv((0.50, 1.00)) 
glVertex3fv((102.78, 105.56, -1.24)) 
glTexCoord2fv((0.75, 1.00)) 
glVertex3fv((104.17, 105.56, 0.00)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.75, 0.00)) 
glVertex3fv((104.17, 100.00, -2.70)) 
glTexCoord2fv((1.00, 0.00)) 
glVertex3fv((105.56, 100.00, 0.00)) 
glTexCoord2fv((0.75, 0.25)) 
glVertex3fv((104.17, 101.39, -3.16)) 
glTexCoord2fv((1.00, 0.25)) 
glVertex3fv((105.56, 101.39, 0.00)) 
glTexCoord2fv((0.75, 0.50)) 
glVertex3fv((104.17, 102.78, 0.00)) 
glTexCoord2fv((1.00, 0.50)) 
glVertex3fv((105.56, 102.78, 0.00)) 
glTexCoord2fv((0.75, 0.75)) 
glVertex3fv((104.17, 104.17, 0.00)) 
glTexCoord2fv((1.00, 0.75)) 
glVertex3fv((105.56, 104.17, 0.00)) 
glTexCoord2fv((0.75, 1.00)) 
glVertex3fv((104.17, 105.56, 0.00)) 
glTexCoord2fv((1.00, 1.00)) 
glVertex3fv((105.56, 105.56, 0.00)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.00, 0.00)) 
glVertex3fv((105.56, 94.44, 0.00)) 
glTexCoord2fv((0.25, 0.00)) 
glVertex3fv((106.94, 94.44, 0.00)) 
glTexCoord2fv((0.00, 0.25)) 
glVertex3fv((105.56, 95.83, 0.00)) 
glTexCoord2fv((0.25, 0.25)) 
glVertex3fv((106.94, 95.83, 0.00)) 
glTexCoord2fv((0.00, 0.50)) 
glVertex3fv((105.56, 97.22, 0.00)) 
glTexCoord2fv((0.25, 0.50)) 
glVertex3fv((106.94, 97.22, 0.00)) 
glTexCoord2fv((0.00, 0.75)) 
glVertex3fv((105.56, 98.61, 0.00)) 
glTexCoord2fv((0.25, 0.75)) 
glVertex3fv((106.94, 98.61, 0.00)) 
glTexCoord2fv((0.00, 1.00)) 
glVertex3fv((105.56, 100.00, 0.00)) 
glTexCoord2fv((0.25, 1.00)) 
glVertex3fv((106.94, 100.00, 0.00)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.25, 0.00)) 
glVertex3fv((106.94, 94.44, 0.00)) 
glTexCoord2fv((0.50, 0.00)) 
glVertex3fv((108.33, 94.44, 0.00)) 
glTexCoord2fv((0.25, 0.25)) 
glVertex3fv((106.94, 95.83, 0.00)) 
glTexCoord2fv((0.50, 0.25)) 
glVertex3fv((108.33, 95.83, 0.01)) 
glTexCoord2fv((0.25, 0.50)) 
glVertex3fv((106.94, 97.22, 0.00)) 
glTexCoord2fv((0.50, 0.50)) 
glVertex3fv((108.33, 97.22, 0.02)) 
glTexCoord2fv((0.25, 0.75)) 
glVertex3fv((106.94, 98.61, 0.00)) 
glTexCoord2fv((0.50, 0.75)) 
glVertex3fv((108.33, 98.61, 0.00)) 
glTexCoord2fv((0.25, 1.00)) 
glVertex3fv((106.94, 100.00, 0.00)) 
glTexCoord2fv((0.50, 1.00)) 
glVertex3fv((108.33, 100.00, 0.00)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.50, 0.00)) 
glVertex3fv((108.33, 94.44, 0.00)) 
glTexCoord2fv((0.75, 0.00)) 
glVertex3fv((109.72, 94.44, 0.03)) 
glTexCoord2fv((0.50, 0.25)) 
glVertex3fv((108.33, 95.83, 0.01)) 
glTexCoord2fv((0.75, 0.25)) 
glVertex3fv((109.72, 95.83, 0.05)) 
glTexCoord2fv((0.50, 0.50)) 
glVertex3fv((108.33, 97.22, 0.02)) 
glTexCoord2fv((0.75, 0.50)) 
glVertex3fv((109.72, 97.22, 0.09)) 
glTexCoord2fv((0.50, 0.75)) 
glVertex3fv((108.33, 98.61, 0.00)) 
glTexCoord2fv((0.75, 0.75)) 
glVertex3fv((109.72, 98.61, 0.04)) 
glTexCoord2fv((0.50, 1.00)) 
glVertex3fv((108.33, 100.00, 0.00)) 
glTexCoord2fv((0.75, 1.00)) 
glVertex3fv((109.72, 100.00, 0.01)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.75, 0.00)) 
glVertex3fv((109.72, 94.44, 0.03)) 
glTexCoord2fv((1.00, 0.00)) 
glVertex3fv((111.11, 94.44, 0.17)) 
glTexCoord2fv((0.75, 0.25)) 
glVertex3fv((109.72, 95.83, 0.05)) 
glTexCoord2fv((1.00, 0.25)) 
glVertex3fv((111.11, 95.83, 0.15)) 
glTexCoord2fv((0.75, 0.50)) 
glVertex3fv((109.72, 97.22, 0.09)) 
glTexCoord2fv((1.00, 0.50)) 
glVertex3fv((111.11, 97.22, 0.25)) 
glTexCoord2fv((0.75, 0.75)) 
glVertex3fv((109.72, 98.61, 0.04)) 
glTexCoord2fv((1.00, 0.75)) 
glVertex3fv((111.11, 98.61, 0.06)) 
glTexCoord2fv((0.75, 1.00)) 
glVertex3fv((109.72, 100.00, 0.01)) 
glTexCoord2fv((1.00, 1.00)) 
glVertex3fv((111.11, 100.00, 0.01)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.00, 0.00)) 
glVertex3fv((105.56, 100.00, 0.00)) 
glTexCoord2fv((0.25, 0.00)) 
glVertex3fv((106.94, 100.00, 0.00)) 
glTexCoord2fv((0.00, 0.25)) 
glVertex3fv((105.56, 101.39, 0.00)) 
glTexCoord2fv((0.25, 0.25)) 
glVertex3fv((106.94, 101.39, 0.00)) 
glTexCoord2fv((0.00, 0.50)) 
glVertex3fv((105.56, 102.78, 0.00)) 
glTexCoord2fv((0.25, 0.50)) 
glVertex3fv((106.94, 102.78, 0.00)) 
glTexCoord2fv((0.00, 0.75)) 
glVertex3fv((105.56, 104.17, 0.00)) 
glTexCoord2fv((0.25, 0.75)) 
glVertex3fv((106.94, 104.17, 0.00)) 
glTexCoord2fv((0.00, 1.00)) 
glVertex3fv((105.56, 105.56, 0.00)) 
glTexCoord2fv((0.25, 1.00)) 
glVertex3fv((106.94, 105.56, 0.00)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.25, 0.00)) 
glVertex3fv((106.94, 100.00, 0.00)) 
glTexCoord2fv((0.50, 0.00)) 
glVertex3fv((108.33, 100.00, 0.00)) 
glTexCoord2fv((0.25, 0.25)) 
glVertex3fv((106.94, 101.39, 0.00)) 
glTexCoord2fv((0.50, 0.25)) 
glVertex3fv((108.33, 101.39, 0.00)) 
glTexCoord2fv((0.25, 0.50)) 
glVertex3fv((106.94, 102.78, 0.00)) 
glTexCoord2fv((0.50, 0.50)) 
glVertex3fv((108.33, 102.78, 0.00)) 
glTexCoord2fv((0.25, 0.75)) 
glVertex3fv((106.94, 104.17, 0.00)) 
glTexCoord2fv((0.50, 0.75)) 
glVertex3fv((108.33, 104.17, 0.00)) 
glTexCoord2fv((0.25, 1.00)) 
glVertex3fv((106.94, 105.56, 0.00)) 
glTexCoord2fv((0.50, 1.00)) 
glVertex3fv((108.33, 105.56, 0.00)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.50, 0.00)) 
glVertex3fv((108.33, 100.00, 0.00)) 
glTexCoord2fv((0.75, 0.00)) 
glVertex3fv((109.72, 100.00, 0.01)) 
glTexCoord2fv((0.50, 0.25)) 
glVertex3fv((108.33, 101.39, 0.00)) 
glTexCoord2fv((0.75, 0.25)) 
glVertex3fv((109.72, 101.39, 0.00)) 
glTexCoord2fv((0.50, 0.50)) 
glVertex3fv((108.33, 102.78, 0.00)) 
glTexCoord2fv((0.75, 0.50)) 
glVertex3fv((109.72, 102.78, 0.00)) 
glTexCoord2fv((0.50, 0.75)) 
glVertex3fv((108.33, 104.17, 0.00)) 
glTexCoord2fv((0.75, 0.75)) 
glVertex3fv((109.72, 104.17, 0.00)) 
glTexCoord2fv((0.50, 1.00)) 
glVertex3fv((108.33, 105.56, 0.00)) 
glTexCoord2fv((0.75, 1.00)) 
glVertex3fv((109.72, 105.56, 0.00)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.75, 0.00)) 
glVertex3fv((109.72, 100.00, 0.01)) 
glTexCoord2fv((1.00, 0.00)) 
glVertex3fv((111.11, 100.00, 0.01)) 
glTexCoord2fv((0.75, 0.25)) 
glVertex3fv((109.72, 101.39, 0.00)) 
glTexCoord2fv((1.00, 0.25)) 
glVertex3fv((111.11, 101.39, 0.00)) 
glTexCoord2fv((0.75, 0.50)) 
glVertex3fv((109.72, 102.78, 0.00)) 
glTexCoord2fv((1.00, 0.50)) 
glVertex3fv((111.11, 102.78, 0.01)) 
glTexCoord2fv((0.75, 0.75)) 
glVertex3fv((109.72, 104.17, 0.00)) 
glTexCoord2fv((1.00, 0.75)) 
glVertex3fv((111.11, 104.17, 0.02)) 
glTexCoord2fv((0.75, 1.00)) 
glVertex3fv((109.72, 105.56, 0.00)) 
glTexCoord2fv((1.00, 1.00)) 
glVertex3fv((111.11, 105.56, 0.00)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.00, 0.00)) 
glVertex3fv((105.56, 105.56, 0.00)) 
glTexCoord2fv((0.25, 0.00)) 
glVertex3fv((106.94, 105.56, 0.00)) 
glTexCoord2fv((0.00, 0.25)) 
glVertex3fv((105.56, 106.94, 0.00)) 
glTexCoord2fv((0.25, 0.25)) 
glVertex3fv((106.94, 106.94, 0.00)) 
glTexCoord2fv((0.00, 0.50)) 
glVertex3fv((105.56, 108.33, 0.00)) 
glTexCoord2fv((0.25, 0.50)) 
glVertex3fv((106.94, 108.33, 0.00)) 
glTexCoord2fv((0.00, 0.75)) 
glVertex3fv((105.56, 109.72, 0.00)) 
glTexCoord2fv((0.25, 0.75)) 
glVertex3fv((106.94, 109.72, 0.00)) 
glTexCoord2fv((0.00, 1.00)) 
glVertex3fv((105.56, 111.11, 0.00)) 
glTexCoord2fv((0.25, 1.00)) 
glVertex3fv((106.94, 111.11, 0.00)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.25, 0.00)) 
glVertex3fv((106.94, 105.56, 0.00)) 
glTexCoord2fv((0.50, 0.00)) 
glVertex3fv((108.33, 105.56, 0.00)) 
glTexCoord2fv((0.25, 0.25)) 
glVertex3fv((106.94, 106.94, 0.00)) 
glTexCoord2fv((0.50, 0.25)) 
glVertex3fv((108.33, 106.94, 0.02)) 
glTexCoord2fv((0.25, 0.50)) 
glVertex3fv((106.94, 108.33, 0.00)) 
glTexCoord2fv((0.50, 0.50)) 
glVertex3fv((108.33, 108.33, 0.03)) 
glTexCoord2fv((0.25, 0.75)) 
glVertex3fv((106.94, 109.72, 0.00)) 
glTexCoord2fv((0.50, 0.75)) 
glVertex3fv((108.33, 109.72, 0.12)) 
glTexCoord2fv((0.25, 1.00)) 
glVertex3fv((106.94, 111.11, 0.00)) 
glTexCoord2fv((0.50, 1.00)) 
glVertex3fv((108.33, 111.11, 0.11)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.50, 0.00)) 
glVertex3fv((108.33, 105.56, 0.00)) 
glTexCoord2fv((0.75, 0.00)) 
glVertex3fv((109.72, 105.56, 0.00)) 
glTexCoord2fv((0.50, 0.25)) 
glVertex3fv((108.33, 106.94, 0.02)) 
glTexCoord2fv((0.75, 0.25)) 
glVertex3fv((109.72, 106.94, 0.00)) 
glTexCoord2fv((0.50, 0.50)) 
glVertex3fv((108.33, 108.33, 0.03)) 
glTexCoord2fv((0.75, 0.50)) 
glVertex3fv((109.72, 108.33, 0.01)) 
glTexCoord2fv((0.50, 0.75)) 
glVertex3fv((108.33, 109.72, 0.12)) 
glTexCoord2fv((0.75, 0.75)) 
glVertex3fv((109.72, 109.72, 0.09)) 
glTexCoord2fv((0.50, 1.00)) 
glVertex3fv((108.33, 111.11, 0.11)) 
glTexCoord2fv((0.75, 1.00)) 
glVertex3fv((109.72, 111.11, 0.36)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.75, 0.00)) 
glVertex3fv((109.72, 105.56, 0.00)) 
glTexCoord2fv((1.00, 0.00)) 
glVertex3fv((111.11, 105.56, 0.00)) 
glTexCoord2fv((0.75, 0.25)) 
glVertex3fv((109.72, 106.94, 0.00)) 
glTexCoord2fv((1.00, 0.25)) 
glVertex3fv((111.11, 106.94, 0.00)) 
glTexCoord2fv((0.75, 0.50)) 
glVertex3fv((109.72, 108.33, 0.01)) 
glTexCoord2fv((1.00, 0.50)) 
glVertex3fv((111.11, 108.33, 0.00)) 
glTexCoord2fv((0.75, 0.75)) 
glVertex3fv((109.72, 109.72, 0.09)) 
glTexCoord2fv((1.00, 0.75)) 
glVertex3fv((111.11, 109.72, 0.02)) 
glTexCoord2fv((0.75, 1.00)) 
glVertex3fv((109.72, 111.11, 0.36)) 
glTexCoord2fv((1.00, 1.00)) 
glVertex3fv((111.11, 111.11, 0.21)) 
glEnd() 
glBegin(GL_TRIANGLE_STRIP) 
glTexCoord2fv((0.00, 0.00)) 
glVertex3fv((111.11, 94.44, 0.17)) 
glTexCoord2fv((0.25, 0.00)) 
glVertex3fv((112.50, 94.44, 0.44)) 
glTexCoord2fv((0.00, 0.25)) 
glVertex3fv((111.11, 95.83, 0.15)) 
glTexCoord2fv((0.25, 0.25)) 
glVertex3fv((112.50, 95.83, 0.51)) 
glTexCoord2fv((0.00, 0.50)) 
glVertex3fv((111.11, 97.22, 0.25)) 
glTexCoord2fv((0.25, 0.50)) 
glVertex3fv((112.50, 97.22, 0.33)) 
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glDisable(GL_TEXTURE_2D) 
glPushMatrix() 
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glRotatef(-0.00, 0.00, 1.00, 0.00) 
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glEnd() 
glCullFace(GL_BACK) 
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glEnd() 
glPopMatrix() 
glPushMatrix() 
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glRotatef(300.94, 0.00, 0.00, 1.00) 
glRotatef(-1.10, 0.00, 1.00, 0.00) 
glRotatef(0.00, 1.00, 0.00, 0.00) 
glCullFace(GL_FRONT) 
glBegin(GL_TRIANGLE_STRIP) 
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glEnd() 
glCullFace(GL_BACK) 
glBegin(GL_TRIANGLE_STRIP) 
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glEnd() 
glPopMatrix() 
glDisable(GL_LIGHTING) 
wglSwapBuffers(0x1901215A) 
glClear(0x4100) 
glLoadIdentity() 
glRotatef(-90.00, 1.00, 0.00, 0.00) 
glRotatef(83.61, 0.00, 0.00, 1.00) 
glLightfv(GL_LIGHT0, GL_POSITION, (0.00, 0.71, 0.71, 0.00)) 
glTranslatef(-101.70, -100.10, -1.34) 
glBindTexture(GL_TEXTURE_2D, 2) [Context 1 - Texture 2: 
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glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (1.00, 1.00, 1.00, 0.00)) 
glEnable(GL_TEXTURE_2D) 
glColor3ub(48, 64, 176) 
glDisable(GL_CULL_FACE) 
glDisable(GL_DEPTH_TEST) 
glCallList(1) 
glEnable(GL_DEPTH_TEST) 
glEnable(GL_CULL_FACE) 
glBindTexture(GL_TEXTURE_2D, 1) [Context 1 - Texture 1: 
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glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (0.10, 0.10, 0.10, 0.00)) 
glEnable(GL_TEXTURE_2D) 
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glEnd() 
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glEnd() 
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glBegin(GL_TRIANGLE_STRIP) 
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glEnd() 
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glDisable(GL_TEXTURE_2D) 
glPushMatrix() 
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glRotatef(230.63, 0.00, 0.00, 1.00) 
glRotatef(-0.00, 0.00, 1.00, 0.00) 
glRotatef(0.00, 1.00, 0.00, 0.00) 
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glBegin(GL_TRIANGLE_STRIP) 
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glEnd() 
glCullFace(GL_BACK) 
glBegin(GL_TRIANGLE_STRIP) 
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glEnd() 
glPopMatrix() 
glPushMatrix() 
glTranslatef(109.70, 97.83, 2.13) 
glRotatef(300.94, 0.00, 0.00, 1.00) 
glRotatef(-1.23, 0.00, 1.00, 0.00) 
glRotatef(0.00, 1.00, 0.00, 0.00) 
glCullFace(GL_FRONT) 
glBegin(GL_TRIANGLE_STRIP) 
glNormal3fv((0.20, 0.00, 0.98)) 
glVertex3fv((-0.10, 0.00, 0.02)) 
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glEnd() 
glCullFace(GL_BACK) 
glBegin(GL_TRIANGLE_STRIP) 
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glVertex3fv((-0.30, 0.00, -0.12)) 
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glNormal3fv((0.00, 1.00, 0.00)) 
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glNormal3fv((0.00, 0.00, 1.00)) 
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glVertex3fv((-0.10, 0.00, 0.02)) 
glEnd() 
glPopMatrix() 
glDisable(GL_LIGHTING) 
wglSwapBuffers(0x1901215A) 
glClear(0x4100) 
glLoadIdentity() 
glRotatef(-90.00, 1.00, 0.00, 0.00) 
glRotatef(83.23, 0.00, 0.00, 1.00) 
glLightfv(GL_LIGHT0, GL_POSITION, (0.00, 0.71, 0.71, 0.00)) 
glTranslatef(-101.80, -100.11, -1.33) 
glBindTexture(GL_TEXTURE_2D, 2) [Context 1 - Texture 2: 
] 
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (1.00, 1.00, 1.00, 0.00)) 
glEnable(GL_TEXTURE_2D) 
glColor3ub(48, 64, 176) 
glDisable(GL_CULL_FACE) 
glDisable(GL_DEPTH_TEST) 
glCallList(1) 
glEnable(GL_DEPTH_TEST) 
glEnable(GL_CULL_FACE) 
glBindTexture(GL_TEXTURE_2D, 1) [Context 1 - Texture 1: 
] 
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (0.10, 0.10, 0.10, 0.00)) 
glEnable(GL_TEXTURE_2D) 
glBegin(GL_TRIANGLE_STRIP) 
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glVertex3fv((101.39, 94.44, -3.59)) 
glTexCoord2fv((0.00, 0.25)) 
glVertex3fv((100.00, 95.83, -0.31)) 
glTexCoord2fv((0.25, 0.25)) 
glVertex3fv((101.39, 95.83, -0.21)) 
////////////////////////////////////////////////////////////
// Log file recording suspended
// Suspension time: 15:03:57
////////////////////////////////////////////////////////////