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OpenGL debugger and profiler
 

gDEBugger GL for Mac OS X saves you debugging time and helps you boost application performance

gDEBugger GL is an advanced OpenGL Debugger, Profiler and Graphic Memory Analyzer, which traces application activity on top of the OpenGL API to provide the information you need to find bugs and to optimize OpenGL applications performance.

gDEBugger - Main application frame

gDEBugger helps you improve your application quality, optimize application performance, reduce debugging and profiling time, shorten "time to market", deploy on multiple platforms, conform with future OpenGL versions, optimize graphic memory consumption and much more.

There are multiple ways to use the analytic capabilities of gDEBugger - from locating bugs to removing redundant OpenGL calls and OpenGL errors to performing regression tests. Whether your goal is to shorten OpenGL debugging time, improve application quality or optimize application render performance, gDEBugger displays the information you're looking for.

Selected Features

gDEBugger GL Mac enables OpenGL developers to:

System Requirements

Supported architectures: Intel architectures with
32-bit (i386) or
64-bit (x86_64) binaries
Supported OS: Mac OS X Leopard (10.5) or
Mac OS X Snow Leopard (10.6)
Supported SDK: XCode 3.1.4 (Leopard) or
XCode 3.2.1 (Snow Leopard)

Supported OpenGL versions

All OpenGL versions up to 3.2 are supported.

Additional information

Download gDEBugger GL Mac now...