gDEBugger GL ES Windows is an advanced OpenGL ES Debugger, Profiler and Graphic Memory Analyzer. It traces application activity on top of the OpenGL ES API to provide the information you need to find bugs and to optimize OpenGL ES based applications performance.
In addition, gDEBugger GL ES includes an OpenGL ES implementation for Windows PC, bringing a complete solution for OpenGL ES developers over the Windows platform.
gDEBugger GL ES helps you improve your application quality, optimize application performance, reduce debugging and profiling time, shorten "time to market", optimize graphic memory consumption and much more.
There are multiple ways to use the analytic capabilities of gDEBugger - from locating bugs to removing redundant OpenGL ES calls and errors to performing regression tests. Whether your goal is to shorten OpenGL ES debugging time, improve application quality or optimize application render performance, gDEBugger displays the information you're looking for.
To use gDEBugger GL ES you need to set gDEBugger’s Project Type to “OpenGL ES” and follow the steps described here.
| Supported Windows OS: | Windows 7 Windows Vista Windows XP + S.P. 2 or higher |
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