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To use gDEBugger ES and Graphic Remedy's OpenGL ES implementation in your project you will need to modify the Microsoft Visual Studio projects settings to introduce the OpenGL ES header files and libraries.
Please follow these steps to modify the project settings:
Known limitations in the current implementation of gDEBugger ES:
gDEBugger ES is a new product - Let us know of any suggestion you have, issue you encounter and if you need any further assistance from us; please send emails to we will be happy to receive any feedback from you...