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OpenGL ES debugger and profiler
 

gDEBugger ES - Embedded Systems solution

gDEBugger ES is an OpenGL ES debugger and profiler. It brings all of gDEBugger's debugging and profiling abilities to the OpenGL ES developer's world. In addition, gDEBugger ES includes an OpenGL ES implementation for Windows PC; this brings you a complete solution for developing OpenGL ES applications.

gDEBugger ES traces application activity on top of OpenGL ES to provide the application behavior information you need to find bugs and to optimize application performance. With gDEBugger ES, you can peer inside your OpenGL ES usage to see the affect individual commands have on application behavior. There are multiple ways to use the analytic capabilities of gDEBugger ES - from locating bugs to removing OpenGL ES redundant calls and OpenGL ES errors to performing regression tests. Whether your goal is to shorten OpenGL ES debugging time, improve application quality or optimize OpenGL ES application performance, gDEBugger ES displays the information you‘re looking for.

To use gDEBugger ES you need to set gDEBugger’s Project Type to “OpenGL ES” and follow the steps described here.