Download gDEBugger iPhone 5.5
Download a 7-day trial version of gDEBugger iPhone free without any obligations
The trial version lets you use gDEBugger iPhone for 7 days with no obligations!
System Requirements
| Minimal hardware requirements: |
Intel-based Mac |
| |
| Supported OS: |
Mac OS X 10.5 (Leopard) or 10.6 (Snow Leopard) |
| |
| Required iPhone SDK: |
2.2.1, 3.0, 3.1 or 3.1.2 |
Supported OpenGL ES versions
OpenGL ES 1.1 and 2.0 are supported.
Installation Instructions
Make sure the hardware and software requirements are fulfilled.
Download the Disk Image file then drag the gDEBugger application bundle to your Applications folder.
Run gDEBugger by launching the gDEBugger bundle.
Usage Instructions
To create an iPhone project:
- Select "Create new project" from the Startup dialog.
- Select "OpenGL ES" under Project Type.
- Press the "Browse for executable" button.
- gDEBugger will display a list of all applications installed on your iPhone Simulator.
- Select the application you wish to debug.
- Press Next to select the logs directory.
- Press Next to select the frame terminators and breakpoints.
To debug an iPhone application:
- Select an existing iPhone project from the Startup dialog, or create one as described above.
- Press gDEBugger's "Go" button (or Command + Return) to launch the app inside the iPhone Simulator.
- The application should now load into gDEBugger. Look for a "Process run started" message in the Debugged Process Events view.
Note: Choosing the GRemedyiPhoneExample project from the startup dialog will copy a sample application to the current user's
~/Library/Application Support/iPhone Simulator/User/Applications/ folder.
If you wish to use the sample application, please make sure you have writing privileges to this location.