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Ginetix Games are the creators of ArcNebula, an iPhone and iPod touch space exploration game. The game uses an advanced OpenGL ES 1.1 and 2.0 based graphic engine, creating and displaying procedural worlds, complex lightning effects and much more...
The Ginetix Games team, lead by Stephen Northcott, used gDEBugger iPhone extensively to debug and profile the ArcNebula game and it's graphic engine. The team achieved amazing results using gDEBugger iPhone, in a short period of time:
"We developed one full iPhone app prior to utilizing gDEBugger and were able to increase the efficiency of our graphics engine by over 30% in only 2 days for the 1.1 release of the same App."
"We are currently part way through a new 6 month project on which we are stretching the capabilities of all iPhone and iPod devices to the limit. On both projects we have been able to achieve amazing optimizations in stunningly short development periods thanks solely to gDEBugger's comprehensive feature set."
"We gained 5 or 6 FPS on the iPhone, which took our application up to just over 20 FPS. That's a threshold point, where touch and acceleration controls seem properly responsive to the player, offering the freedom to add some more quality to the visuals."
"gDEBugger for the iPhone is for us an indispensable development tool. It's the second app we fire up each day. The first one being XCode!"
"Quite simply we recommend it to all OpenGL and GLES developers as a must have tool."